The author has created Flash games for clients including the Mars Corporation, BBC, Johnson & Johnson and Deloittes. He is also the author of two books about using Flash for game development. In this course he shows how users familiar with Flash can use their existing skills to create great HTML5 games and takes developers unfamiliar with Adobe Animate through the details of using the drawing tools and animation tools to create the assets that will be used in a game. We also look at how it is possible to get free vector based graphics that can then be animated and used in a game.
Then the course takes the student through all the steps to create a simple game before moving onto a more complex example with a user interface and sound effects.
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WHAT YOU WILL LEARN
● Create great looking games that do not lose any crispness if taken from mobile phone size to large screen TV.
● Learn how to draw with Adobe Animate.
● Learn how to animate with Adobe Animate.
● Learn how to add interactivity to the output of a Adobe Animate animation.
● Learn how to easily add physics to your games using Matterjs.
WHO THIS COURSE IS FOR
● Developers wanting to understand how to use Adobe Animate CC.
● Developers who want to create resolution independent HTML5 games.
● Developers wanting to use a highly sophisticated development tool to create great content.
● Developers wanting to add animation to their HTML5 games.
● Developers wanting to learn tricks of game development from someone who has created hundreds of games.
● Ex-Flash developers wanting to use their skills to create HTML5 games
2. Drawing with Adobe Animate
3. Animating with Adobe Animate
4. Adding Intraactivity
5. Developing a game step by step
6. A more complex example
7. Using a physics engine
After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials.
I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games.
Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin.
I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar.
Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for BPB E-Learning hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.