You will learn:
● About physics to easily add dynamic collision detection to your games.
● How to create platform games, puzzle and card games.
● How to add multiple layers of audio.
● How to add a preloader to your games.
● How to add the bells and whistles that make your game stand out.
● How to handle multiple users via WebSockets.
All code is free to use in your own games. The course contains lots of assets and code examples that you are free to use in your own games. As a course student you also have access to an online tool for creating spritesheets and animations.
“Great Course!!! I am learning so much. Nicholas is very good at presenting a concept explaining it and then implementing it into code all the while, allowing me the student to code along addressing any nuances that may be there. He is also very responsive to any questions. I know that enrolling into this course was a great decision and I already have the confidence to begin planning and developing my first game”
"If you're looking for the stepping stones to becoming a Game Developer with HTML5, this is the best starting stone you could possibly find. Love this course!!"
"This is the first game development course I have been through where I really feel like I am being taught by an absolute expert/professional in the field."
WHAT YOU WILL LEARN
● Create stunning games that will run in most modern browsers, desktop and mobile.
● Understand how to approach a complex interactive game for a client.
● Understand how to approach multi-player games using web sockets.
● How to add the bells and whistles to your game that make it stand out in the market
WHO THIS COURSE IS FOR
● Students wishing to learn about 2d game authoring
● Developers who want to use the HTML5 canvas for complex graphic content.
● Students who want to learn tips and tricks from a pro on interactive sprite animation
● Developers who want to learn how to create platform, tiled, card and puzzle games.
2. Geeting Started with the HTML5 Canvas
3. Animating your sprites
4. Le’s make a Noise
5. Creating a collapse game
6. Physics is fun
7. Using Spritoon
8. Let’s make a real game
10. Game where the computer is the opponent
After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage it was essentially a hobby. Paid work was still animated commercials.
I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games.
Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin.
I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation and many other blue chip clients. The company I've run for over 30 years has won a number of awards and been nominated for a BAFTA twice, the UK equivalent to the Oscar.
Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for Udemy hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.