Create a 3D multi-player game using THREE.js and Socket.IO

Create a 3D multi-player game using THREE.js and Socket.IO

Create a 3D multi-player game using THREE.js and Socket.IO

Regular price Rs. 1,250.00 Sale price Rs. 599.00 Save 52%
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  • 3 hours of on-demand video
  • 6 articles
  • Full lifetime access
  • Access on mobile and Laptop
  • By Nicholas Lever

With Socket IO it is very easy to create a game where multiple remote players can share data. In this course we start by installing NODE.js, a prerequisite of Socket IO. NODE.js is an open source server environment. We make sure NODE.js is working correctly and that you understand how to run it by running through a few very simple examples.

In section 3 we move on to building a simple chat app using Socket IO and I show you how to use the rooms capability of Socket IO to limit inter-Socket communication to groups of sockets that share a room.

Section 4 introduces the WebGL library, THREE.js, and shows how to display assets using this library.

.Section 5 looks at accessing online 3D resources both models and animations and shows how you can use Blender to edit these assets.

Section 6 covers in more detail using THREE.js for games.

Section 7 brings 3D and Socket IO together to create a framework for a game where we see remote players moving.

Section 8 shows how we can chat to remote players by sending a private chat message, socket to socket.

Section 9 shows how to take your game to a live server.

The final section gives some important tips when using NODE.js and Socket IO with the THREE.js library in an online game.

Having completed the course you will have all the skills necessary to create 3D multi-player games of your own. With the 30 day money back guarantee you can start the course today with complete confidence.

Here is are some reviews of the course:

”Nik's tutorials are brilliant”

”The instructor really explained the whole concept of the process of setting up a complete 3D multi-user chat app using the latest and hottest technologies in a nutshell; I'd like to say he demystified it.”

"This course helped me a lot to finish my running project. I loved this course very much. It is probably the only course which shows the use of THREE.js to create a 3d game. It's socket io implementation is amazing. I would surely recommend to enroll in this course."

... and what students on my other THREE.js courses have to say:

”Easy to Understand and detailed”

”This course is really awesome! I enjoyed every second of this learning experience.”

"Really good course, highly recommend. ... The last time I tried to learn the source code was 20,000 lines of C#. Without the helper classes, this author achieves an awesome 3D Car game in less than 400 lines. In the past I have had a lot of issues with getting FBX from Blender into a THREE.js scene but here it is easily explained and worked effortlessly. Huge thanks to Nik for this fantastic course."

1. Introduction
2. NODE.js
3. Socket.IO
4. THREE.js
5. 3D Assets
6. Blockland
7. Multi-Player
8. Chat
9. Taking it live
10. Path Finding

After getting a degree in Graphic Design, I started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 back in 1982 was the start of a migration to a full-time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum, a Z80 processor and a massive 48K of ram made this a much better computer to develop games. I developed a few games using Sinclair Basic and then Assembler. The Spectrum was swapped for a Commodore Amiga and I developed more games in the shareware market, moving to using C. At this stage, it was essentially a hobby. Paid work was still animated commercials.

I finally bought a PC in the early nineties and completed an Open University degree in Maths and Computing. I created a sprite library ActiveX control and authored my first book, aimed at getting designers into programming. In the mid-nineties along came Flash and the company I was now running, Catalyst Pictures, became known for creating games.

Since then the majority of my working life has been creating games, first in Flash and Director, as Director published the first widely available 3D library that would run in a browser using a plugin.

In recent years game development has involved using HTML5 and Canvas. Using both custom code and various libraries. A particular preference is to use the latest version of Adobe Flash, now called Animate that exports to the Javascript library Createjs.

I've worked for the BBC. Johnson and Johnson. Deloitte, Mars Corporation, and many other blue-chip clients. The company I've run for over 30 years has won a number of awards and has been nominated for a BAFTA twice, the UK equivalent to the Oscar.

Over the last 20 years I have been struck by just how difficult it has been to get good developers and have decided to do something about this rather than just complain. I run a CodeClub for kids 9-13 years old and I'm developing a number of courses for Udemy hoping to inspire and educate new developers. Most of my courses involve real-time 3d either using the popular Open Source library Three.JS or Unity. I'm currently having a lot of fun developing WebXR games and playing with my Oculus Quest.

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